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[D2R Ladder] Summoning Necro Full Gear (Elite)

Market price: $45.83
Our Registered users: $39.85
VIP - Silver: $39.05
VIP - Gold: $38.26
VIP - Platinum: $37.46
Quantity:

Description:

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Main equipment:


Helm: Harlequin Crest 141 Defense
Armor: Enigma Archon Plate
Weapon: Beast Double Axe
Shield: Homunculus 200% Enhanced Defence 
Amulet: Mara's Kaleidoscope 30 Resist All
Ring 1: Stone of Jordan
Ring 2: Stone of Jordan
Belt: Arachnid Mesh 110+% ED
Gloves: Trang-Oul's Claws
Boots: Marrowwalk +2 Skeleton Mastery, +20 Strength

Switch:


Weapon: Call to Arms - Perfect 6 Battle Orders
Shield: Spirit Monarch for casting Battle Orders

Inventory:


Hellfire Torch: Necromancer Hellfire 15-19 Resistance / 15-19 Attributes
Annihilus: Annihilus unidentified
Charms: 6 X Necromancer Summoning Skill Grand Charm
Charms: 6 X +20 Life Small Charm

 

 

 

 

 

 

 

 

 

 

Some gameplay tips:

 

Question: Since it is a Summoning Necromancer, why do you want to add skill points to corpse explosion? High level corpse explosion does not increase the damage, there is no substantial change, why not only add 1 point?

 

Answer:

 

1 it's because of the how corpse explosion works. first of all its damage is 70% to 120% of the monster life, that is, the more blood of the monster corpse has, the higher the damage. very powerful and also a group attack skill! It can be said that the corpse explosion is the main damage output skill. Moreover, it has a domino effect. When one monster is killed, there are new corpses, new corpses are blown up, and new corpses are generated. In short, the corpse explosion is the No. 1 skill of the Necromancer. Any build must be add one skill point to corpse explosion. 

 

2 After more skill points are spent on corpse explosion there is an increase in the explosion range. For example, there are 10 monsters on the screen, if your have a low explosion level then you can only be blow up 3 monsters. If you have a higher level, you can blow up all 10 monsters. If the corpse explosion damages to one monster is 600, then if the skill level is low, the total output damage is only 600×3=1800, but the total output damage is 600×10=6000 when the skill level is high! so in case of a mob of monsters (this is very common), the upgrade is equivalent to increasing damage.

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